2020-01-16 09:44:44 +01:00
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extends Node2D
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onready var player := $Player
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onready var gui := $GUI
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onready var turret := $Turret
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2020-01-16 18:31:02 +01:00
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export(int, 0, 359, 2) var max_angular_speed := 120 setget set_max_angular_speed
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export(int, 0, 359, 2) var max_angular_accel := 10 setget set_max_angular_accel
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export(int, 0, 180, 2) var align_tolerance := 5 setget set_align_tolerance
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export(int, 0, 359, 2) var deceleration_radius := 45 setget set_deceleration_radius
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export(float, 0, 1000, 40) var player_speed := 600.0 setget set_player_speed
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2020-01-16 09:44:44 +01:00
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func _ready() -> void:
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player.speed = player_speed
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turret.setup(
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player.agent,
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deg2rad(align_tolerance),
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deg2rad(deceleration_radius),
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deg2rad(max_angular_accel),
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deg2rad(max_angular_speed)
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)
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func set_align_tolerance(value: int) -> void:
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2020-01-16 18:31:02 +01:00
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align_tolerance = value
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2020-01-16 09:44:44 +01:00
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if not is_inside_tree():
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return
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turret.face.alignment_tolerance = deg2rad(value)
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func set_deceleration_radius(value: int) -> void:
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2020-01-16 18:31:02 +01:00
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deceleration_radius = value
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2020-01-16 09:44:44 +01:00
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if not is_inside_tree():
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return
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turret.face.deceleration_radius = deg2rad(value)
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func set_max_angular_accel(value: int) -> void:
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2020-01-16 18:31:02 +01:00
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max_angular_accel = value
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2020-01-16 09:44:44 +01:00
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if not is_inside_tree():
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return
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turret.agent.max_angular_acceleration = deg2rad(value)
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func set_max_angular_speed(value: int) -> void:
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2020-01-16 18:31:02 +01:00
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max_angular_speed = value
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2020-01-16 09:44:44 +01:00
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if not is_inside_tree():
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return
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turret.agent.max_angular_speed = deg2rad(value)
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func set_player_speed(value: float) -> void:
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2020-01-16 18:31:02 +01:00
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player_speed = value
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2020-01-16 09:44:44 +01:00
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if not is_inside_tree():
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return
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player.speed = player_speed
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