mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
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82 lines
2.8 KiB
Plaintext
82 lines
2.8 KiB
Plaintext
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Demos/SeekFlee/Player.gd" type="Script" id=2]
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[ext_resource path="res://Demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3]
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[ext_resource path="res://Demos/SeekFlee/Spawner.gd" type="Script" id=4]
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[ext_resource path="res://Demos/Utils/DemoInterface.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Demos/SeekFlee/Seeker.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Demos/Utils/CircleDraw.gd" type="Script" id=7]
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[ext_resource path="res://Demos/Utils/BackgroudLayer.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Demos/SeekFlee/Boundaries.gd" type="Script" id=9]
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[sub_resource type="CircleShape2D" id=1]
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radius = 32.0
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 542 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 965.654, 10 )
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[node name="SeekFleeDemo" type="Node"]
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script = ExtResource( 3 )
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linear_speed_max = 570.0
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linear_accel_max = 1160.0
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[node name="BackgroudLayer" parent="." instance=ExtResource( 8 )]
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[node name="Player" type="KinematicBody2D" parent="."]
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position = Vector2( 960, 540 )
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collision_mask = 2
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 1 )
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script = ExtResource( 7 )
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inner_color = Color( 0.235294, 0.639216, 0.439216, 1 )
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outer_color = Color( 0.560784, 0.870588, 0.364706, 1 )
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stroke = 4.0
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[node name="Boundaries" type="Node2D" parent="."]
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script = ExtResource( 9 )
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[node name="LeftBoundary" type="StaticBody2D" parent="Boundaries"]
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position = Vector2( 0, 540 )
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collision_layer = 2
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collision_mask = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/LeftBoundary"]
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shape = SubResource( 2 )
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[node name="RightBoundary" type="StaticBody2D" parent="Boundaries"]
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position = Vector2( 1920, 540 )
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collision_layer = 2
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collision_mask = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/RightBoundary"]
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shape = SubResource( 2 )
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[node name="TopBoundary" type="StaticBody2D" parent="Boundaries"]
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position = Vector2( 960, 0 )
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collision_layer = 2
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collision_mask = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/TopBoundary"]
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shape = SubResource( 3 )
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[node name="BottomBoundary" type="StaticBody2D" parent="Boundaries"]
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position = Vector2( 960, 1080 )
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collision_layer = 2
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collision_mask = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/BottomBoundary"]
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shape = SubResource( 3 )
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[node name="Spawner" type="Node2D" parent="."]
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script = ExtResource( 4 )
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Entity = ExtResource( 6 )
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[node name="DemoInterface" parent="." instance=ExtResource( 5 )]
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text_bbcode = "Seek & Flee Demo
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Move the [color=lime]green \"Player\"[/color] around with WASD and notice the [color=#ffb570]orange \"Enemies\"[/color] try to seek to or flee from the player."
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