godot-steering-ai-framework/godot/Demos/Arrive/Arriver.gd

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extends KinematicBody2D
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var agent := GSAIKinematicBody2DAgent.new()
var target := GSAIAgentLocation.new()
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var arrive := GSAIArrive.new()
var _accel := GSAITargetAcceleration.new()
var _velocity := Vector2()
var _drag := 0.1
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func _init() -> void:
agent.body = self
arrive.agent = agent
arrive.target = target
func _physics_process(delta: float) -> void:
arrive.calculate_steering(_accel)
agent._apply_steering(_accel, delta)
func setup(
linear_speed_max: float,
linear_acceleration_max: float,
arrival_tolerance: float,
deceleration_radius: float
) -> void:
agent.linear_speed_max = linear_speed_max
agent.linear_acceleration_max = linear_acceleration_max
agent.linear_drag_percentage = _drag
arrive.deceleration_radius = deceleration_radius
arrive.arrival_tolerance = arrival_tolerance
target.position = agent.position