godot-steering-ai-framework/project/demos/Quickstart/QuickStartDemo.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://demos/Utils/Line2DDraw.gd" type="Script" id=1]
[ext_resource path="res://demos/Quickstart/Agent.gd" type="Script" id=2]
[ext_resource path="res://demos/Quickstart/Player.gd" type="Script" id=3]
[ext_resource path="res://demos/Quickstart/Bullet.tscn" type="PackedScene" id=4]
[ext_resource path="res://demos/Utils/BackgroudLayer.tscn" type="PackedScene" id=5]
[node name="QuickStartDemo" type="Node"]
[node name="BackgroudLayer" parent="." instance=ExtResource( 5 )]
[node name="Player" type="KinematicBody2D" parent="." groups=[
"Player",
]]
position = Vector2( 235.469, 449.34 )
rotation = 1.5708
collision_mask = 2
script = ExtResource( 3 )
bullet = ExtResource( 4 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Player"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Line2D" type="Line2D" parent="Player"]
points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 )
width = 8.0
default_color = Color( 0.560784, 0.870588, 0.364706, 1 )
joint_mode = 2
antialiased = true
script = ExtResource( 1 )
inner_color = Color( 0.235294, 0.639216, 0.439216, 1 )
[node name="Agent" type="KinematicBody2D" parent="."]
position = Vector2( 807.798, 141.773 )
rotation = 1.5708
collision_layer = 2
collision_mask = 5
script = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Agent"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Line2D" type="Line2D" parent="Agent"]
points = PoolVector2Array( 0, 32, 24, 32, 0, -32, -24, 32, 0, 32 )
width = 8.0
default_color = Color( 1, 0.709804, 0.439216, 1 )
joint_mode = 2
antialiased = true
script = ExtResource( 1 )
inner_color = Color( 0.890196, 0.411765, 0.337255, 1 )
[node name="Bullets" type="Node2D" parent="."]