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34 lines
557 B
GDScript3
34 lines
557 B
GDScript3
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extends KinematicBody2D
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export var speed := 1500.0
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var velocity := Vector2.ZERO
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var player: Node
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onready var timer := $Lifetime
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func _ready() -> void:
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timer.connect("timeout", self, "_on_Lifetime_timeout")
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timer.start()
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func _physics_process(delta: float) -> void:
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var collision := move_and_collide(velocity * delta)
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if collision:
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timer.stop()
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clear()
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collision.collider.damage(10)
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func start(direction: Vector2) -> void:
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velocity = direction * speed
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func clear() -> void:
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queue_free()
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func _on_Lifetime_timeout() -> void:
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clear()
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