godot-steering-ai-framework/src/Steering/Behaviors/Evade.gd

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GDScript3
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extends Pursue
class_name Evade
func _init(agent: SteeringAgent, target: SteeringAgent, max_predict_time: = 1.0).(agent, target, max_predict_time):
pass
func get_max_linear_acceleration() -> float:
return -agent.max_linear_acceleration