godot-steering-ai-framework/project/demos/PursueSeek/PursueVSSeekDemo.gd

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extends Node2D
export(float, 0, 2000, 40) var max_linear_speed := 200.0 setget set_max_linear_speed
export(float, 0, 200, 1) var max_linear_accel := 10.0 setget set_max_linear_accel
export(float, 0, 5, 0.1) var predict_time := 2.0 setget set_predict_time
onready var pursuer := $BoundaryManager/Pursuer
onready var seeker := $BoundaryManager/Seeker
func _ready() -> void:
pursuer.setup(predict_time, max_linear_speed, max_linear_accel)
seeker.setup(predict_time, max_linear_speed, max_linear_accel)
func set_max_linear_speed(value: float) -> void:
if not is_inside_tree():
return
max_linear_speed = value
pursuer.agent.max_linear_speed = value
seeker.agent.max_linear_speed = value
func set_max_linear_accel(value: float) -> void:
if not is_inside_tree():
return
max_linear_accel = value
pursuer.agent.max_linear_acceleration = value
seeker.agent.max_linear_acceleration = value
func set_predict_time(value: float) -> void:
if not is_inside_tree():
return
predict_time = value
pursuer._behavior.max_predict_time = value