godot-steering-ai-framework/godot/Demos/Utils/BackgroudLayer.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/sprites/background.png" type="Texture" id=1]
[node name="BackgroudLayer" type="CanvasLayer"]
layer = -1
[node name="Background" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
texture = ExtResource( 1 )
expand = true
stretch_mode = 7
__meta__ = {
"_edit_use_anchors_": false
}