godot-steering-ai-framework/godot/Demos/SeekFlee/SeekFleeDemo.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://Demos/SeekFlee/Player.gd" type="Script" id=2]
[ext_resource path="res://Demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3]
[ext_resource path="res://Demos/SeekFlee/Spawner.gd" type="Script" id=4]
[ext_resource path="res://Demos/Utils/DemoInterface.tscn" type="PackedScene" id=5]
[ext_resource path="res://Demos/SeekFlee/Seeker.tscn" type="PackedScene" id=6]
[ext_resource path="res://Demos/Utils/CircleDraw.gd" type="Script" id=7]
[ext_resource path="res://Demos/Utils/BackgroudLayer.tscn" type="PackedScene" id=8]
[ext_resource path="res://Demos/SeekFlee/Boundaries.gd" type="Script" id=9]
[sub_resource type="CircleShape2D" id=1]
radius = 32.0
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 542 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 965.654, 10 )
[node name="SeekFleeDemo" type="Node"]
script = ExtResource( 3 )
linear_speed_max = 570.0
linear_accel_max = 1160.0
[node name="BackgroudLayer" parent="." instance=ExtResource( 8 )]
[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 960, 540 )
collision_mask = 2
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
script = ExtResource( 7 )
inner_color = Color( 0.235294, 0.639216, 0.439216, 1 )
outer_color = Color( 0.560784, 0.870588, 0.364706, 1 )
stroke = 4.0
[node name="Boundaries" type="Node2D" parent="."]
script = ExtResource( 9 )
[node name="LeftBoundary" type="StaticBody2D" parent="Boundaries"]
position = Vector2( 0, 540 )
collision_layer = 2
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/LeftBoundary"]
shape = SubResource( 2 )
[node name="RightBoundary" type="StaticBody2D" parent="Boundaries"]
position = Vector2( 1920, 540 )
collision_layer = 2
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/RightBoundary"]
shape = SubResource( 2 )
[node name="TopBoundary" type="StaticBody2D" parent="Boundaries"]
position = Vector2( 960, 0 )
collision_layer = 2
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/TopBoundary"]
shape = SubResource( 3 )
[node name="BottomBoundary" type="StaticBody2D" parent="Boundaries"]
position = Vector2( 960, 1080 )
collision_layer = 2
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/BottomBoundary"]
shape = SubResource( 3 )
[node name="Spawner" type="Node2D" parent="."]
script = ExtResource( 4 )
Entity = ExtResource( 6 )
[node name="DemoInterface" parent="." instance=ExtResource( 5 )]
text_bbcode = "Seek & Flee Demo
Move the [color=lime]green \"Player\"[/color] around with WASD and notice the [color=#ffb570]orange \"Enemies\"[/color] try to seek to or flee from the player."