godot-steering-ai-framework/project/demos/pursue_vs_seek/PursueVSSeekDemo.gd

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GDScript3
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2019-12-21 21:20:06 +01:00
extends Node2D
onready var gui: = $GUI
onready var pursuer: = $BoundaryManager/Pursuer
onready var seeker: = $BoundaryManager/Seeker
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func _ready() -> void:
gui.linear_speed.text = str(pursuer.agent.max_linear_speed)
gui.linear_accel.text = str(pursuer.agent.max_linear_acceleration)
gui.connect("linear_accel_changed", self, "_on_GUI_linear_accel_changed")
gui.connect("linear_speed_changed", self, "_on_GUI_linear_speed_changed")
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func _on_GUI_linear_accel_changed(value: int) -> void:
pursuer.agent.max_linear_acceleration = float(value)
seeker.agent.max_linear_acceleration = float(value)
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func _on_GUI_linear_speed_changed(value: int) -> void:
pursuer.agent.max_linear_speed = float(value)
seeker.agent.max_linear_speed = float(value)