2019-12-16 17:22:03 +01:00
|
|
|
extends SteeringBehavior
|
|
|
|
class_name Pursue
|
2019-12-17 05:12:18 +01:00
|
|
|
"""
|
|
|
|
Calculates acceleration to take an agent to intersect with where a target agent will be.
|
|
|
|
|
|
|
|
The `max_predict_time` variable represents how far ahead to calculate the intersection point.
|
|
|
|
"""
|
2019-12-16 17:22:03 +01:00
|
|
|
|
|
|
|
|
|
|
|
var target: SteeringAgent
|
|
|
|
var max_predict_time: float
|
|
|
|
|
|
|
|
|
|
|
|
func _init(agent: SteeringAgent, target: SteeringAgent, max_predict_time: = 1.0).(agent) -> void:
|
|
|
|
self.target = target
|
|
|
|
self.max_predict_time = max_predict_time
|
|
|
|
|
|
|
|
|
|
|
|
func get_max_linear_acceleration() -> float:
|
|
|
|
return agent.max_linear_acceleration
|
|
|
|
|
|
|
|
|
|
|
|
func _calculate_internal_steering(acceleration: TargetAcceleration) -> TargetAcceleration:
|
|
|
|
var target_position: = target.position
|
|
|
|
var distance_squared: = (target_position - agent.position).length_squared()
|
|
|
|
|
|
|
|
var speed_squared: = agent.linear_velocity.length_squared()
|
|
|
|
var predict_time: = max_predict_time
|
|
|
|
|
|
|
|
if speed_squared > 0:
|
|
|
|
var predict_time_squared: = distance_squared / speed_squared
|
|
|
|
if predict_time_squared < max_predict_time * max_predict_time:
|
|
|
|
predict_time = sqrt(predict_time_squared)
|
|
|
|
|
|
|
|
acceleration.linear = ((target_position + (target.linear_velocity * predict_time))-agent.position).normalized()
|
|
|
|
acceleration.linear *= agent.max_linear_acceleration
|
|
|
|
|
|
|
|
acceleration.angular = 0
|
|
|
|
|
|
|
|
return acceleration
|