2020-01-16 09:44:44 +01:00
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extends KinematicBody2D
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2020-02-06 20:54:12 +01:00
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var agent := GSTNode2DAgent.new(self)
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2020-01-16 09:44:44 +01:00
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var target := GSTAgentLocation.new()
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var arrive := GSTArrive.new(agent, target)
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var _accel := GSTTargetAcceleration.new()
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var _velocity := Vector2()
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var _drag := 0.1
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func _physics_process(delta: float) -> void:
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2020-02-06 20:46:21 +01:00
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arrive.calculate_steering(_accel)
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2020-02-06 20:54:12 +01:00
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agent._apply_steering(_accel, delta)
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2020-01-16 09:44:44 +01:00
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func setup(
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2020-01-22 17:55:49 +01:00
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linear_speed_max: float,
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linear_acceleration_max: float,
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2020-01-16 09:44:44 +01:00
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arrival_tolerance: float,
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deceleration_radius: float
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) -> void:
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2020-01-22 17:55:49 +01:00
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agent.linear_speed_max = linear_speed_max
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agent.linear_acceleration_max = linear_acceleration_max
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2020-02-06 20:54:12 +01:00
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agent.linear_drag_percentage = _drag
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2020-01-16 09:44:44 +01:00
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arrive.deceleration_radius = deceleration_radius
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arrive.arrival_tolerance = arrival_tolerance
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target.position = agent.position
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