godot-steering-ai-framework/project/src/Behaviors/GSTArrive.gd

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# Calculates acceleration to take an agent to its target's location. The
# calculation attempts to arrive with zero remaining velocity.
class_name GSTArrive
extends GSTSteeringBehavior
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# Target agent to arrive to.
var target: GSTAgentLocation
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# Distance from the target for the agent to be considered successfully
# arrived.
var arrival_tolerance: float
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# Distance from the target for the agent to begin slowing down.
var deceleration_radius: float
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# Represents the time it takes to change acceleration.
var time_to_reach := 0.1
func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent) -> void:
self.target = target
func _arrive(acceleration: GSTTargetAcceleration, target_position: Vector3) -> void:
var to_target := target_position - agent.position
var distance := to_target.length()
if distance <= arrival_tolerance:
acceleration.set_zero()
else:
var desired_speed := agent.linear_speed_max
if distance <= deceleration_radius:
desired_speed *= distance / deceleration_radius
var desired_velocity := to_target * desired_speed/distance
desired_velocity = (desired_velocity - agent.linear_velocity) * 1.0 / time_to_reach
acceleration.linear = GSTUtils.clampedv3(desired_velocity, agent.linear_acceleration_max)
acceleration.angular = 0
func _calculate_steering(acceleration: GSTTargetAcceleration) -> void:
_arrive(acceleration, target.position)