godot-steering-ai-framework/project/src/Proximities/GSTInfiniteProximity.gd

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extends GSTProximity
class_name GSTInfiniteProximity
# Determines any agent that is in the specified list as being neighbors with the
# owner agent.
func _init(agent: GSTSteeringAgent, agents: Array).(agent, agents) -> void:
pass
# Returns a number of neighbors based on a `callback` function.
#
# `find_neighbors` calls `callback` for each agent in the `agents` array and
# adds one to the count it if `callback` returns true.
func find_neighbors(callback: FuncRef) -> int:
var neighbor_count := 0
var agent_count := agents.size()
for i in range(agent_count):
var current_agent := agents[i] as GSTSteeringAgent
if current_agent != agent:
if callback.call_func(current_agent):
neighbor_count += 1
return neighbor_count