godot-steering-ai-framework/godot/addons/com.gdquest.godot-steering-ai-framework/GSAIGroupBehavior.gd

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# Base type for group-based steering behaviors.
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# @category - Base types
class_name GSAIGroupBehavior
extends GSAISteeringBehavior
# Container to find neighbors of the agent and calculate group behavior.
var proximity: GSAIProximity
var _callback := funcref(self, "_report_neighbor")
func _init(agent: GSAISteeringAgent, _proximity: GSAIProximity).(agent) -> void:
self.proximity = _proximity
# Internal callback for the behavior to define whether or not a member is
# relevant
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# @tags - virtual
func _report_neighbor(_neighbor: GSAISteeringAgent) -> bool:
return false