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16 lines
377 B
GDScript3
16 lines
377 B
GDScript3
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extends Node2D
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# Wraps the ships' positions around the world border.
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var _world_bounds: Vector2
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func _ready() -> void:
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_world_bounds = Vector2(
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ProjectSettings["display/window/size/width"], ProjectSettings["display/window/size/height"]
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)
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func _physics_process(_delta: float) -> void:
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for ship in get_children():
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ship.position = ship.position.posmodv(_world_bounds)
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