mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-12-24 05:37:15 +01:00
27 lines
688 B
GDScript3
27 lines
688 B
GDScript3
|
extends KinematicBody2D
|
||
|
|
||
|
|
||
|
onready var _radius: float = ($CollisionShape2D.shape as CircleShape2D).radius
|
||
|
onready var agent: = GSTAgentLocation.new()
|
||
|
|
||
|
export var speed: = 125.0
|
||
|
|
||
|
|
||
|
func _draw() -> void:
|
||
|
draw_circle(Vector2.ZERO, _radius, Color.red)
|
||
|
|
||
|
|
||
|
func _physics_process(delta: float) -> void:
|
||
|
var movement: = _get_movement()
|
||
|
move_and_slide(movement * speed)
|
||
|
_update_agent()
|
||
|
|
||
|
|
||
|
func _get_movement() -> Vector2:
|
||
|
return Vector2( Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
|
||
|
Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
|
||
|
|
||
|
|
||
|
func _update_agent() -> void:
|
||
|
agent.position = Vector3(global_position.x, global_position.y, 0)
|