godot-steering-ai-framework/project/src/Behaviors/GSAIFlee.gd

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# Calculates acceleration to take an agent directly away from a target agent.
class_name GSAIFlee
extends GSAISeek
func _init(agent: GSAISteeringAgent, target: GSAIAgentLocation).(agent, target) -> void:
pass
func _calculate_steering(acceleration: GSAITargetAcceleration) -> void:
acceleration.linear = (
(agent.position - target.position).normalized() * agent.linear_acceleration_max)
acceleration.angular = 0