2020-01-16 09:44:44 +01:00
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extends Node2D
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onready var spawner := $Spawner
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export var max_linear_speed := 100.0 setget set_max_linear_speed
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export var max_linear_accel := 25.0 setget set_max_linear_accel
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export var proximity_radius := 140.0 setget set_proximity_radius
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export var separation_decay_coefficient := 2000.0 setget set_separation_decay_coef
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export var cohesion_strength := 0.3 setget set_cohesion_strength
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export var separation_strength := 1.5 setget set_separation_strength
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2020-01-16 16:04:27 +01:00
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export var show_proximity_radius := true setget set_show_proximity_radius
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func _ready() -> void:
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spawner.setup(
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max_linear_speed,
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max_linear_accel,
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proximity_radius,
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separation_decay_coefficient,
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cohesion_strength,
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separation_strength,
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show_proximity_radius
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)
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2020-01-16 09:44:44 +01:00
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func set_max_linear_speed(value: float) -> void:
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if not is_inside_tree():
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return
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max_linear_speed = value
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spawner.set_max_linear_speed(value)
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func set_max_linear_accel(value: float) -> void:
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if not is_inside_tree():
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return
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max_linear_accel = value
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spawner.set_max_linear_accel(value)
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func set_proximity_radius(value: float) -> void:
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if not is_inside_tree():
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return
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proximity_radius = value
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spawner.set_proximity_radius(value)
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func set_show_proximity_radius(value: bool) -> void:
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if not is_inside_tree():
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return
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show_proximity_radius = value
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spawner.set_show_proximity_radius(value)
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func set_separation_decay_coef(value: float) -> void:
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if not is_inside_tree():
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return
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separation_decay_coefficient = value
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spawner.set_separation_decay_coef(value)
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func set_cohesion_strength(value: float) -> void:
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if not is_inside_tree():
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return
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cohesion_strength = value
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spawner.set_cohesion_strength(value)
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func set_separation_strength(value: float) -> void:
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if not is_inside_tree():
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return
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separation_strength = value
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spawner.set_separation_strength(value)
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