[gd_scene load_steps=2 format=2]

[ext_resource path="res://assets/sprites/background.png" type="Texture" id=1]

[node name="BackgroudLayer" type="CanvasLayer"]
layer = -1

[node name="Background" type="TextureRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
texture = ExtResource( 1 )
expand = true
stretch_mode = 7
__meta__ = {
"_edit_use_anchors_": false
}
