godot-resources-as-sheets-p.../addons/resources_spreadsheet_view/main_screen/selection_manager.gd
2023-01-24 12:58:13 +02:00

201 lines
5.7 KiB
GDScript

@tool
extends Node
signal cells_selected(cells)
signal cells_rightclicked(cells)
const EditorView = preload("res://addons/resources_spreadsheet_view/editor_view.gd")
@export var cell_editor_classes : Array[Script] = []
@export @onready var node_property_editors : VBoxContainer = $"../HeaderContentSplit/MarginContainer/FooterContentSplit/Footer/PropertyEditors"
@onready var editor_view : EditorView = get_parent()
var edited_cells := []
var edited_cells_text := []
var edit_cursor_positions := []
var all_cell_editors : Array[Object]
var column_editors := []
var inspector_resource : Resource
func _ready():
# Load cell editors and instantiate them
for x in cell_editor_classes:
all_cell_editors.append(x.new())
all_cell_editors[all_cell_editors.size() - 1].hint_strings_array = editor_view.column_hint_strings
get_parent()\
.editor_interface\
.get_inspector()\
.property_edited\
.connect(_on_inspector_property_edited)
func initialize_editors(column_values, column_types, column_hints):
deselect_all_cells()
edited_cells.clear()
edited_cells_text.clear()
edit_cursor_positions.clear()
column_editors.clear()
for i in column_values.size():
for x in all_cell_editors:
if x.can_edit_value(column_values[i], column_types[i], column_hints[i], i):
column_editors.append(x)
break
func deselect_all_cells():
for x in edited_cells:
column_editors[get_cell_column(x)].set_selected(x, false)
edited_cells.clear()
edited_cells_text.clear()
edit_cursor_positions.clear()
cells_selected.emit([])
func deselect_cell(cell : Control):
var idx := edited_cells.find(cell)
if idx == -1: return
column_editors[get_cell_column(cell)].set_selected(cell, false)
edited_cells.remove_at(idx)
if edited_cells_text.size() != 0:
edited_cells_text.remove_at(idx)
edit_cursor_positions.remove_at(idx)
cells_selected.emit(edited_cells)
func select_cell(cell : Control):
var column_index := get_cell_column(cell)
if can_select_cell(cell):
_add_cell_to_selection(cell)
_try_open_docks(cell)
inspector_resource = editor_view.rows[get_cell_row(cell)]
# inspector_resource = editor_view.rows[get_cell_row(cell)].duplicate()
# inspector_resource.resource_path = ""
editor_view.editor_plugin.get_editor_interface().edit_resource(inspector_resource)
cells_selected.emit(edited_cells)
func select_cells_to(cell : Control):
var column_index := get_cell_column(cell)
if column_index != get_cell_column(edited_cells[edited_cells.size() - 1]):
return
var row_start = get_cell_row(edited_cells[edited_cells.size() - 1]) - editor_view.first_row
var row_end := get_cell_row(cell) - editor_view.first_row
var edge_shift = -1 if row_start > row_end else 1
row_start += edge_shift
row_end += edge_shift
for i in range(row_start, row_end, edge_shift):
var cur_cell := editor_view.node_table_root.get_child(i * editor_view.columns.size() + column_index)
if !cur_cell.visible:
# When search is active, some cells will be hidden.
continue
column_editors[column_index].set_selected(cur_cell, true)
if !cur_cell in edited_cells:
edited_cells.append(cur_cell)
if column_editors[column_index].is_text():
edited_cells_text.append(str(cur_cell.text))
edit_cursor_positions.append(cur_cell.text.length())
cells_selected.emit(edited_cells)
func rightclick_cells():
cells_rightclicked.emit(edited_cells)
func can_select_cell(cell : Control) -> bool:
if edited_cells.size() == 0:
return true
if !Input.is_key_pressed(KEY_CTRL):
return false
if (
get_cell_column(cell)
!= get_cell_column(edited_cells[0])
):
return false
return !cell in edited_cells
func get_cell_column(cell) -> int:
return cell.get_index() % editor_view.columns.size()
func get_cell_row(cell) -> int:
return cell.get_index() / editor_view.columns.size() + editor_view.first_row
func get_edited_rows() -> Array[int]:
var rows : Array[int] = []
rows.resize(edited_cells.size())
for i in rows.size():
rows[i] = get_cell_row(edited_cells[i])
return rows
func _add_cell_to_selection(cell : Control):
var column_editor = column_editors[get_cell_column(cell)]
column_editor.set_selected(cell, true)
edited_cells.append(cell)
if column_editor.is_text():
edited_cells_text.append(str(cell.text))
edit_cursor_positions.append(cell.text.length())
func _update_selected_cells_text():
if edited_cells_text.size() == 0:
return
for i in edited_cells.size():
edited_cells_text[i] = str(edited_cells[i].text)
edit_cursor_positions[i] = edited_cells_text[i].length()
func _try_open_docks(cell : Control):
var column_index = get_cell_column(cell)
var row = editor_view.rows[get_cell_row(cell)]
var column = editor_view.columns[column_index]
var type = editor_view.column_types[column_index]
var hints = editor_view.column_hints[column_index]
for x in node_property_editors.get_children():
x.visible = x.try_edit_value(editor_view.io.get_value(row, column), type, hints)
x.get_node(x.path_property_name).text = column
func _on_inspector_property_edited(property : String):
if !editor_view.is_visible_in_tree(): return
if inspector_resource == null: return
if editor_view.columns[get_cell_column(edited_cells[0])] != property:
var columns = editor_view.columns
var previously_edited = edited_cells.duplicate()
var new_column := columns.find(property)
deselect_all_cells()
var index := 0
for i in previously_edited.size():
index = get_cell_row(previously_edited[i]) * columns.size() + new_column
_add_cell_to_selection(editor_view.node_table_root.get_child(index - editor_view.first_row))
var values = []
values.resize(edited_cells.size())
values.fill(inspector_resource[property])
editor_view.call_deferred(&"set_edited_cells_values", values)
_try_open_docks(edited_cells[0])