godot-resources-as-sheets-p.../addons/resources_spreadsheet_view/main_screen/recent_paths.gd
2023-01-23 18:06:09 +02:00

55 lines
1.0 KiB
GDScript

@tool
extends OptionButton
@export @onready var editor_view := $"../../../../.."
var recent_paths := []
func _ready():
item_selected.connect(_on_item_selected)
func load_paths(paths):
clear()
for x in paths:
add_path_to_recent(x, true)
selected = 0
func add_path_to_recent(path : String, is_loading : bool = false):
if path in recent_paths: return
var idx_in_array := recent_paths.find(path)
if idx_in_array != -1:
remove_item(idx_in_array)
recent_paths.remove_at(idx_in_array)
recent_paths.append(path)
add_item(path)
select(get_item_count() - 1)
if !is_loading:
editor_view.save_data()
func remove_selected_path_from_recent():
if get_item_count() == 0:
return
var idx_in_array = selected
recent_paths.remove_at(idx_in_array)
remove_item(idx_in_array)
if get_item_count() != 0:
select(0)
editor_view.display_folder(recent_paths[0])
editor_view.save_data()
func _on_item_selected(index : int):
editor_view.current_path = recent_paths[index]
editor_view.node_folder_path.text = recent_paths[index]
editor_view.refresh()