godot-resources-as-sheets-p.../project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "DynamicWheelItem",
"language": "GDScript",
"path": "res://example/my_custom_resource.gd"
}, {
"base": "Reference",
"class": "TextEditingUtils",
"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/text_editing_utils.gd"
}, {
"base": "Button",
"class": "ThemeIconButton",
"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/editor_icon_button.gd"
}, {
"base": "Control",
"class": "ThemeStylebox",
"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/editor_stylebox_overrider.gd"
} ]
_global_script_class_icons={
"DynamicWheelItem": "",
"TextEditingUtils": "",
"ThemeIconButton": "",
"ThemeStylebox": ""
}
[application]
config/name="Edit Resources as Spreadsheets"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/resources_speadsheet_view/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false