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I needed to edit many Resource files, so figured someone would too.
addons/resources_speadsheet_view | ||
example/Random Upgrades | ||
images | ||
.gitattributes | ||
.gitignore | ||
default_env.tres | ||
icon.png | ||
icon.png.import | ||
LICENSE.md | ||
Main.tscn | ||
project.pandemonium | ||
README.md |
Edit Resources as Spreadsheet
"Welp, it is what it sounds like!"
A plugin for Godot 3 (and now 4!) that adds a tab for editing folders of Resources as data tables. It was made from neccessity when trying to develop another plugin.
- Edit Text, Numbers, Colors and Booleans via keyboard, and view Resources, Arrays and Enums editable through Inspector
- Select multiple cells in one column (Shift/Ctrl+Click) to edit them in the Inspector simultaneously.
- Multi-cell text editing (visible cursor not included, unfortunately)
- Copy-paste Text into Cells (one line, one cell)
- Special mass operations for some datatypes
- Multiply/add numbers
- Rotate color hues/adjust sat/val/RGB
- Chop texture into atlas, assign results to each selected resource
- Sort entries by column
- Search by evaluating GDScript expression
- Apply GDScript expression to selected rows
- Row stylization (color-type cells change look of the row until next color-type)
- Saves recently opened folders between sessions.
Possible inputs:
Ctrl + Click / Cmd + Click
- Select multiple cells in one columnShift + Click
- Select all cells between A and B in one columnLeft/Right
- Move cursor along cell textBackspace/Delete
- Erase text Left / Right from cursorHome/End
- Move cursor to start/end of cellCtrl + <move/erase> / Cmd + <move/erase>
- Move through / Erase whole wordCtrl/Cmd + C/V
- Copy cells / Paste text into cellsCtrl/Cmd + R
- Rename resourceCtrl/Cmd + D
- Duplicate selected rowsCtrl/Cmd + (Shift) + Z
- The Savior
If clipboard contains as many lines as there are cells selected, each line is pasted into a separate cell.
To add support of more datatypes, check out the typed_cells
and typed_editors
folders. typed_cells
need to be added in the editor_view
root's exported array, and typed_editors
are placed there under the %PropertyEditors
node.
Made by Don Tnowe in 2022.
Copying and Modiication is allowed in accordance to the MIT license, full text is included.