tool extends Control export var table_header_scene : PackedScene export(Array, Script) var cell_editor_classes := [] export var path_folder_path := NodePath("") export var path_recent_paths := NodePath("") export var path_table_root := NodePath("") export var path_property_editors := NodePath("") export var path_columns := NodePath("") var editor_interface : EditorInterface var editor_plugin : EditorPlugin var current_path := "" var recent_paths := [] var save_data_path : String = get_script().resource_path.get_base_dir() + "/saved_state.json" var sorting_by := "" var sorting_reverse := false var is_undo_redoing := false var undo_redo_version := 0 var all_cell_editors := [] var columns := [] var column_types := [] var column_hints := [] var column_editors := [] var rows := [] var remembered_paths := {} var edited_cells := [] var edited_cells_text := [] var edit_cursor_positions := [] var inspector_resource : Resource var search_cond : Reference func _ready(): get_node(path_recent_paths).clear() editor_plugin.get_undo_redo().connect("version_changed", self, "_on_undo_redo_version_changed") editor_interface.get_resource_filesystem()\ .connect("filesystem_changed", self, "_on_filesystem_changed") editor_interface.get_inspector()\ .connect("property_edited", self, "_on_inspector_property_edited") # Load saved recent paths var file := File.new() if file.file_exists(save_data_path): file.open(save_data_path, File.READ) var as_text = file.get_as_text() var as_var = str2var(as_text) for x in as_var["recent_paths"]: add_path_to_recent(x, true) # Load cell editors and instantiate them for x in cell_editor_classes: all_cell_editors.append(x.new()) all_cell_editors[all_cell_editors.size() - 1].hint_strings_array = column_hints display_folder(recent_paths[0], "resource_name", false, true) func _on_undo_redo_version_changed(): is_undo_redoing = true func _on_filesystem_changed(): var path = editor_interface.get_resource_filesystem().get_filesystem_path(current_path) if !path: return if path.get_file_count() != rows.size(): display_folder(current_path, sorting_by, sorting_reverse, true) else: for k in remembered_paths: if remembered_paths[k].resource_path != k: var res = remembered_paths[k] remembered_paths.erase(k) remembered_paths[res.resource_path] = res display_folder(current_path, sorting_by, sorting_reverse, true) break func display_folder(folderpath : String, sort_by : String = "", sort_reverse : bool = false, force_rebuild : bool = false): if folderpath == "": return # Root folder resources tend to have MANY properties. $"HeaderContentSplit/MarginContainer/FooterContentSplit/Panel/Label".visible = false if !folderpath.ends_with("/"): folderpath += "/" _load_resources_from_folder(folderpath, sort_by, sort_reverse) if columns.size() == 0: return get_node(path_folder_path).text = folderpath _create_table( force_rebuild or current_path != folderpath or columns.size() != get_node(path_columns).get_child_count() ) _apply_search_cond() current_path = folderpath yield(get_tree(), "idle_frame") if get_node(path_table_root).get_child_count() == 0: display_folder(folderpath, sort_by, sort_reverse, force_rebuild) func _load_resources_from_folder(folderpath : String, sort_by : String, sort_reverse : bool): var dir := Directory.new() dir.open(folderpath) dir.list_dir_begin() rows.clear() remembered_paths.clear() var cur_dir_script : Script = null var filepath = dir.get_next() var res : Resource while filepath != "": if filepath.ends_with(".tres"): filepath = folderpath + filepath res = load(filepath) if !is_instance_valid(cur_dir_script): columns.clear() column_types.clear() column_hints.clear() column_editors.clear() for x in res.get_property_list(): if x["usage"] & PROPERTY_USAGE_EDITOR != 0 and x["name"] != "script": columns.append(x["name"]) column_types.append(x["type"]) column_hints.append(x["hint_string"].split(",")) for y in all_cell_editors: if y.can_edit_value(res.get(x["name"]), x["type"], x["hint"]): column_editors.append(y) break cur_dir_script = res.get_script() if !(sort_by in res): sort_by = "resource_path" if res.get_script() == cur_dir_script: _insert_row_sorted(res, rows, sort_by, sort_reverse) remembered_paths[res.resource_path] = res filepath = dir.get_next() func _insert_row_sorted(res : Resource, rows : Array, sort_by : String, sort_reverse : bool): for i in rows.size(): if sort_reverse == _compare_values(res.get(sort_by), rows[i].get(sort_by)): rows.insert(i, res) return rows.append(res) func _compare_values(a, b) -> bool: if a == null or b == null: return b == null if a is Color: return a.h > b.h if a.h != b.h else a.v > b.v if a is Resource: return a.resource_path > b.resource_path if a is Array or a is PoolStringArray or a is PoolRealArray or a is PoolIntArray: return a.size() > b.size() return a > b func _set_sorting(sort_by): var sort_reverse : bool = !(sorting_by != sort_by or sorting_reverse) sorting_reverse = sort_reverse display_folder(current_path, sort_by, sort_reverse) sorting_by = sort_by func _create_table(columns_changed : bool): var root_node = get_node(path_table_root) var headers_node = get_node(path_columns) deselect_all_cells() edited_cells = [] edited_cells_text = [] edit_cursor_positions = [] var new_node : Control if columns_changed: root_node.columns = columns.size() for x in root_node.get_children(): x.free() for x in headers_node.get_children(): x.queue_free() for x in columns: new_node = table_header_scene.instance() headers_node.add_child(new_node) new_node.get_node("Button").text = x new_node.get_node("Button").hint_tooltip = x new_node.get_node("Button").connect("pressed", self, "_set_sorting", [x]) var to_free = root_node.get_child_count() - rows.size() * columns.size() while to_free > 0: root_node.get_child(columns.size()).free() to_free -= 1 var color_rows = ProjectSettings.get_setting(SettingsGrid.SETTING_PREFIX + "color_rows") for i in rows.size(): _update_row(i, color_rows) _update_column_sizes() func _update_column_sizes(): yield(get_tree(), "idle_frame") var table_root := get_node(path_table_root) var column_headers := get_node(path_columns).get_children() if table_root.get_child_count() < column_headers.size(): return if column_headers.size() != columns.size(): display_folder(current_path, sorting_by, sorting_reverse, true) return var clip_text : bool = ProjectSettings.get_setting(SettingsGrid.SETTING_PREFIX + "clip_headers") var min_width := 0 var cell : Control get_node(path_columns).get_parent().rect_min_size.y = get_node(path_columns).rect_size.y for i in column_headers.size(): cell = table_root.get_child(i) column_headers[i].get_child(0).clip_text = clip_text column_headers[i].rect_min_size.x = 0 cell.rect_min_size.x = 0 column_headers[i].rect_size.x = 0 get_node(path_columns).queue_sort() min_width = max(column_headers[i].rect_size.x, cell.rect_size.x) column_headers[i].rect_min_size.x = min_width cell.rect_min_size.x = column_headers[i].get_minimum_size().x column_headers[i].rect_size.x = min_width get_node(path_columns).queue_sort() table_root.queue_sort() func _update_row(row_index : int, color_rows : bool = true): var root_node = get_node(path_table_root) var current_node : Control var next_color := Color.white for i in columns.size(): if root_node.get_child_count() <= row_index * columns.size() + i: current_node = column_editors[i].create_cell(self) current_node.connect("gui_input", self, "_on_cell_gui_input", [current_node]) root_node.add_child(current_node) else: current_node = root_node.get_child(row_index * columns.size() + i) current_node.hint_tooltip = columns[i] + "\nOf " + rows[row_index].resource_path.get_file().get_basename() column_editors[i].set_value(current_node, rows[row_index].get(columns[i])) if columns[i] == "resource_path": column_editors[i].set_value(current_node, current_node.text.get_file().get_basename()) if color_rows and column_types[i] == TYPE_COLOR: next_color = rows[row_index].get(columns[i]) column_editors[i].set_color(current_node, next_color) func _apply_search_cond(): if search_cond == null: _on_SearchCond_text_entered("true") var table_elements = get_node(path_table_root).get_children() for i in rows.size(): var row_visible = search_cond.can_show(rows[i], i) for j in columns.size(): table_elements[i * columns.size() + j].visible = row_visible func add_path_to_recent(path : String, is_loading : bool = false): if path in recent_paths: return var node_recent := get_node(path_recent_paths) var idx_in_array := recent_paths.find(path) if idx_in_array != -1: node_recent.remove_item(idx_in_array) recent_paths.remove(idx_in_array) recent_paths.append(path) node_recent.add_item(path) node_recent.select(node_recent.get_item_count() - 1) if !is_loading: save_data() func remove_selected_path_from_recent(): if get_node(path_recent_paths).get_item_count() == 0: return var idx_in_array = get_node(path_recent_paths).selected recent_paths.remove(idx_in_array) get_node(path_recent_paths).remove_item(idx_in_array) if get_node(path_recent_paths).get_item_count() != 0: get_node(path_recent_paths).select(0) display_folder(recent_paths[0]) save_data() func save_data(): var file = File.new() file.open(save_data_path, File.WRITE) file.store_string(var2str( { "recent_paths" : recent_paths, } )) func _on_Path_text_entered(new_text : String = ""): if new_text != "": current_path = new_text add_path_to_recent(new_text) display_folder(new_text, "", false, true) else: display_folder(current_path, sorting_by, sorting_reverse, true) func _on_RecentPaths_item_selected(index : int): current_path = recent_paths[index] get_node(path_folder_path).text = recent_paths[index] display_folder(current_path) func _on_FileDialog_dir_selected(dir : String): get_node(path_folder_path).text = dir add_path_to_recent(dir) display_folder(dir) func deselect_all_cells(): for x in edited_cells: column_editors[_get_cell_column(x)].set_selected(x, false) edited_cells.clear() edited_cells_text.clear() edit_cursor_positions.clear() func deselect_cell(cell : Control): var idx := edited_cells.find(cell) if idx == -1: return column_editors[_get_cell_column(cell)].set_selected(cell, false) edited_cells.remove(idx) if edited_cells_text.size() != 0: edited_cells_text.remove(idx) edit_cursor_positions.remove(idx) func select_cell(cell : Control): var column_index := _get_cell_column(cell) if _can_select_cell(cell): _add_cell_to_selection(cell) _try_open_docks(cell) inspector_resource = rows[_get_cell_row(cell)].duplicate() editor_plugin.get_editor_interface().edit_resource(inspector_resource) func select_cells_to(cell : Control): var column_index := _get_cell_column(cell) if column_index != _get_cell_column(edited_cells[edited_cells.size() - 1]): return var row_start = _get_cell_row(edited_cells[edited_cells.size() - 1]) var row_end := _get_cell_row(cell) var edge_shift = -1 if row_start > row_end else 1 row_start += edge_shift row_end += edge_shift var table_root := get_node(path_table_root) for i in range(row_start, row_end, edge_shift): var cur_cell := table_root.get_child(i * columns.size() + column_index) if !cur_cell.visible: # When search is active, some cells will be hidden. continue column_editors[column_index].set_selected(cur_cell, true) if !cur_cell in edited_cells: edited_cells.append(cur_cell) if column_editors[column_index].is_text(): edited_cells_text.append(str(cur_cell.text)) edit_cursor_positions.append(cur_cell.text.length()) func _add_cell_to_selection(cell : Control): column_editors[_get_cell_column(cell)].set_selected(cell, true) edited_cells.append(cell) if column_editors[_get_cell_column(cell)].is_text(): edited_cells_text.append(str(cell.text)) edit_cursor_positions.append(cell.text.length()) func _try_open_docks(cell : Control): var column_index = _get_cell_column(cell) for x in get_node(path_property_editors).get_children(): x.visible = x.try_edit_value( rows[_get_cell_row(cell)].get(columns[column_index]), column_types[column_index], column_hints[column_index] ) x.get_node(x.path_property_name).text = columns[column_index] func set_edited_cells_values(new_cell_values : Array): var column = _get_cell_column(edited_cells[0]) var edited_cells_resources = _get_edited_cells_resources() # Duplicated here since if using text editing, edited_cells_text needs to modified # but here, it would be converted from a String breaking editing new_cell_values = new_cell_values.duplicate() editor_plugin.undo_redo.create_action("Set Cell Values") editor_plugin.undo_redo.add_undo_method( self, "_update_resources", edited_cells_resources.duplicate(), edited_cells.duplicate(), column, get_edited_cells_values() ) editor_plugin.undo_redo.add_undo_method( self, "_update_selected_cells_text" ) editor_plugin.undo_redo.add_do_method( self, "_update_resources", edited_cells_resources.duplicate(), edited_cells.duplicate(), column, new_cell_values.duplicate() ) editor_plugin.undo_redo.commit_action() editor_interface.get_resource_filesystem().scan() undo_redo_version = editor_plugin.undo_redo.get_version() _update_column_sizes() func _update_selected_cells_text(): if edited_cells_text.size() == 0: return for i in edited_cells.size(): edited_cells_text[i] = str(edited_cells[i].text) edit_cursor_positions[i] = edited_cells_text[i].length() func get_edited_cells_values() -> Array: var arr := edited_cells.duplicate() var column_index := _get_cell_column(edited_cells[0]) var cell_editor = column_editors[column_index] for i in arr.size(): arr[i] = rows[_get_cell_row(arr[i])].get(columns[column_index]) return arr func get_cell_value(cell : Control): return rows[_get_cell_row(cell)].get(columns[_get_cell_column(cell)]) func _can_select_cell(cell : Control) -> bool: if edited_cells.size() == 0: return true if !Input.is_key_pressed(KEY_CONTROL): return false if ( _get_cell_column(cell) != _get_cell_column(edited_cells[0]) ): return false return !cell in edited_cells func _get_cell_column(cell) -> int: return cell.get_position_in_parent() % columns.size() func _get_cell_row(cell) -> int: return cell.get_position_in_parent() / columns.size() func _update_scroll(): get_node(path_columns).rect_position.x = -get_node(path_table_root).get_node("../..").scroll_horizontal func _on_cell_gui_input(event : InputEvent, cell : Control): if event is InputEventMouseButton: _update_scroll() if event.button_index != BUTTON_LEFT: return grab_focus() if event.pressed: if Input.is_key_pressed(KEY_CONTROL): if cell in edited_cells: deselect_cell(cell) else: select_cell(cell) elif Input.is_key_pressed(KEY_SHIFT): select_cells_to(cell) else: deselect_all_cells() select_cell(cell) func _gui_input(event : InputEvent): if event is InputEventMouseButton: _update_scroll() if event.button_index != BUTTON_LEFT: return grab_focus() if !event.pressed: deselect_all_cells() func _input(event : InputEvent): if !event is InputEventKey or !event.pressed: return if !has_focus() or edited_cells.size() == 0: return var column = _get_cell_column(edited_cells[0]) if column_types[column] == TYPE_OBJECT || columns[column] == "resource_path": return if event.scancode == KEY_CONTROL or event.scancode == KEY_SHIFT: # Modifier keys do not get processed. return # Ctrl + Z (before, and instead of, committing the action!) if Input.is_key_pressed(KEY_CONTROL) and event.scancode == KEY_Z: if Input.is_key_pressed(KEY_SHIFT): editor_plugin.undo_redo.redo() # Ctrl + z else: editor_plugin.undo_redo.undo() return # This shortcut is used by Godot as well. if Input.is_key_pressed(KEY_CONTROL) and event.scancode == KEY_Y: editor_plugin.undo_redo.redo() return if !column_editors[column].is_text(): return _key_specific_action(event) grab_focus() editor_interface.get_resource_filesystem().scan() undo_redo_version = editor_plugin.undo_redo.get_version() func _key_specific_action(event : InputEvent): var column = _get_cell_column(edited_cells[0]) var ctrl_pressed := Input.is_key_pressed(KEY_CONTROL) if ctrl_pressed: editor_plugin.hide_bottom_panel() # CURSOR MOVEMENT if event.scancode == KEY_LEFT: TextEditingUtils.multi_move_left( edited_cells_text, edit_cursor_positions, Input.is_key_pressed(KEY_CONTROL) ) elif event.scancode == KEY_RIGHT: TextEditingUtils.multi_move_right( edited_cells_text, edit_cursor_positions, Input.is_key_pressed(KEY_CONTROL) ) elif event.scancode == KEY_HOME: for i in edit_cursor_positions.size(): edit_cursor_positions[i] = 0 elif event.scancode == KEY_END: for i in edit_cursor_positions.size(): edit_cursor_positions[i] = edited_cells_text[i].length() # BETWEEN-CELL NAVIGATION elif event.scancode == KEY_UP: _move_selection_on_grid(0, (-1 if !ctrl_pressed else -10)) elif event.scancode == KEY_DOWN: _move_selection_on_grid(0, (1 if !ctrl_pressed else 10)) elif Input.is_key_pressed(KEY_SHIFT) and event.scancode == KEY_TAB: _move_selection_on_grid((-1 if !ctrl_pressed else -10), 0) get_tree().set_input_as_handled() elif event.scancode == KEY_TAB: _move_selection_on_grid((1 if !ctrl_pressed else 10), 0) get_tree().set_input_as_handled() # Ctrl + C (so you can edit in a proper text editor instead of this wacky nonsense) elif ctrl_pressed and event.scancode == KEY_C: TextEditingUtils.multi_copy(edited_cells_text) # Ctrl + V elif ctrl_pressed and event.scancode == KEY_V: set_edited_cells_values(TextEditingUtils.multi_paste( edited_cells_text, edit_cursor_positions )) # ERASING elif event.scancode == KEY_BACKSPACE: set_edited_cells_values(TextEditingUtils.multi_erase_left( edited_cells_text, edit_cursor_positions, Input.is_key_pressed(KEY_CONTROL) )) elif event.scancode == KEY_DELETE: set_edited_cells_values(TextEditingUtils.multi_erase_right( edited_cells_text, edit_cursor_positions, Input.is_key_pressed(KEY_CONTROL) )) get_tree().set_input_as_handled() # Because this is one dangerous action. # And finally, text typing. elif event.unicode != 0 and event.unicode != 127: set_edited_cells_values(TextEditingUtils.multi_input( char(event.unicode), edited_cells_text, edit_cursor_positions )) func _move_selection_on_grid(move_h : int, move_v : int): select_cell( get_node(path_table_root).get_child( edited_cells[0].get_position_in_parent() + move_h + move_v * columns.size() ) ) deselect_cell(edited_cells[0]) func set_cell(cell, value): var column = _get_cell_column(cell) if columns[column] == "resource_path": return print(cell) column_editors[column].set_value(cell, value) func _update_resources(update_rows : Array, update_cells : Array, update_column : int, values : Array): for i in update_rows.size(): column_editors[update_column].set_value(update_cells[i], values[i]) values[i] = _try_convert(values[i], column_types[update_column]) if values[i] == null: continue update_rows[i].set(columns[update_column], convert(values[i], column_types[update_column])) ResourceSaver.save(update_rows[i].resource_path, update_rows[i]) if column_types[update_column] == TYPE_COLOR: for j in columns.size() - update_column: if j != 0 and column_types[j + update_column] == TYPE_COLOR: break column_editors[j + update_column].set_color( update_cells[i].get_parent().get_child( _get_cell_row(update_cells[i]) * columns.size() + update_column + j ), values[i] ) _update_column_sizes() func _try_convert(value, type): if type == TYPE_BOOL: _update_selected_cells_text() # "off" displayed in lowercase, "ON" in uppercase. return value[0] == "o" # If it can't convert, throws exception and returns null. return convert(value, type) func _get_edited_cells_resources() -> Array: var arr := edited_cells.duplicate() for i in arr.size(): arr[i] = rows[_get_cell_row(edited_cells[i])] return arr func _on_SearchCond_text_entered(new_text : String): var new_script := GDScript.new() new_script.source_code = "static func can_show(res, index):\n\treturn " + new_text new_script.reload() var new_script_instance = new_script.new() search_cond = new_script_instance _apply_search_cond() func _on_ProcessExpr_text_entered(new_text : String): if new_text == "": new_text = "true" var new_script := GDScript.new() new_script.source_code = "static func get_result(value, res, row_index, cell_index):\n\treturn " + new_text new_script.reload() var new_script_instance = new_script.new() var values = get_edited_cells_values() var cur_row := 0 for i in values.size(): cur_row = _get_cell_row(edited_cells[i]) values[i] = new_script_instance.get_result(values[i], rows[cur_row], cur_row, i) set_edited_cells_values(values) func _on_inspector_property_edited(property : String): if !visible: return if inspector_resource == null: return if undo_redo_version > editor_plugin.undo_redo.get_version(): return var value = inspector_resource.get(property) var values = [] values.resize(edited_cells.size()) for i in edited_cells.size(): values[i] = value var previously_edited = edited_cells if columns[_get_cell_column(edited_cells[0])] != property: previously_edited = previously_edited.duplicate() var new_column := columns.find(property) deselect_all_cells() var index := 0 for i in previously_edited.size(): index = _get_cell_row(previously_edited[i]) * columns.size() + new_column _add_cell_to_selection(get_node(path_table_root).get_child(index)) set_edited_cells_values(values) _try_open_docks(edited_cells[0])