mirror of
https://github.com/Relintai/godot-resources-as-sheets-plugin.git
synced 2024-11-18 20:27:20 +01:00
40 lines
921 B
GDScript3
40 lines
921 B
GDScript3
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tool
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extends EditorPlugin
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var editor_view : Control
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var undo_redo : UndoRedo
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func _enter_tree() -> void:
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editor_view = load(get_script().resource_path.get_base_dir() + "/editor_view.tscn").instance()
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editor_view.editor_interface = get_editor_interface()
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editor_view.editor_plugin = self
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undo_redo = get_undo_redo()
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get_editor_interface().get_editor_viewport().add_child(editor_view)
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make_visible(false)
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func _exit_tree() -> void:
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if is_instance_valid(editor_view):
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editor_view.queue_free()
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func get_plugin_name():
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return "Sheets"
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func make_visible(visible):
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if is_instance_valid(editor_view):
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editor_view.visible = visible
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if visible:
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editor_view.display_folder(editor_view.current_path)
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func has_main_screen():
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return true
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func get_plugin_icon():
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# Until I add an actual icon, this'll do.
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return get_editor_interface().get_base_control().get_icon("VisualScriptComment", "EditorIcons")
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