godot-resources-as-sheets-p.../addons/resources_speadsheet_view/plugin.gd

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tool
extends EditorPlugin
var editor_view : Control
var undo_redo : UndoRedo
func _enter_tree() -> void:
editor_view = load(get_script().resource_path.get_base_dir() + "/editor_view.tscn").instance()
editor_view.editor_interface = get_editor_interface()
editor_view.editor_plugin = self
undo_redo = get_undo_redo()
get_editor_interface().get_editor_viewport().add_child(editor_view)
make_visible(false)
func _exit_tree() -> void:
if is_instance_valid(editor_view):
editor_view.queue_free()
func get_plugin_name():
return "Sheets"
func make_visible(visible):
if is_instance_valid(editor_view):
editor_view.visible = visible
if visible:
editor_view.display_folder(editor_view.current_path)
func has_main_screen():
return true
func get_plugin_icon():
# Until I add an actual icon, this'll do.
return get_editor_interface().get_base_control().get_icon("VisualScriptComment", "EditorIcons")