godot-resources-as-sheets-p.../project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
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"base": "Reference",
"class": "CellEditor",
"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/typed_cells/cell_editor.gd"
}, {
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"base": "GridContainer",
"class": "SettingsGrid",
"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/settings_grid.gd"
}, {
"base": "Control",
"class": "SheetsDockEditor",
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"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/typed_editors/dock_base.gd"
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}, {
"base": "Reference",
"class": "TextEditingUtils",
"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/text_editing_utils.gd"
}, {
"base": "Button",
"class": "ThemeIconButton",
"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/editor_icon_button.gd"
}, {
"base": "Control",
"class": "ThemeStylebox",
"language": "GDScript",
"path": "res://addons/resources_speadsheet_view/editor_stylebox_overrider.gd"
} ]
_global_script_class_icons={
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"CellEditor": "",
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"SettingsGrid": "",
"SheetsDockEditor": "",
"TextEditingUtils": "",
"ThemeIconButton": "",
"ThemeStylebox": ""
}
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color_rows=false
color_arrays=true
[addons]
resources_spreadsheet_view/color_rows=true
resources_spreadsheet_view/color_arrays=true
resources_spreadsheet_view/clip_headers=false
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resources_spreadsheet_view/dupe_arrays=true
resources_spreadsheet_view/array_min_width=128.0
[editor_plugins]
enabled=PoolStringArray( "res://addons/resources_speadsheet_view/plugin.cfg" )
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false