godot-mono-builds/bcl.py
Rémi Verschelde b9e297ad91 make: Always use --jobs and support no argument (max jobs)
The jobs logic is factored out into `options.py` and used consistently
in all places where a `make` (build) is called. It's not used for
`make install`.

Scripts can now be called with `--jobs` without argument, which will
use the max amount of CPU threads reported by the OS.

Also adds `-j` alias for `--jobs`.
2020-04-06 21:13:23 +02:00

192 lines
5.9 KiB
Python
Executable File

#!/usr/bin/python
#!/usr/bin/python
import os
import os.path
import runtime
import sys
from os.path import join as path_join
from options import *
from os_utils import *
product_values = ['desktop', 'desktop-win32', 'android', 'ios', 'wasm']
profiles_table = {
'desktop': ['net_4_x'],
'desktop-win32': ['net_4_x'],
'android': ['monodroid', 'monodroid_tools'],
'ios': ['monotouch', 'monotouch_runtime', 'monotouch_tools'],
'wasm': ['wasm', 'wasm_tools']
}
test_profiles_table = {
'desktop': [],
'desktop-win32': [],
'android': ['monodroid', 'monodroid_tools'],
'ios': ['monotouch'],
'wasm': ['wasm']
}
def configure_bcl(opts: BclOpts):
stamp_file = path_join(opts.configure_dir, '.stamp-bcl-configure')
if os.path.isfile(stamp_file):
return
if not os.path.isfile(path_join(opts.mono_source_root, 'configure')):
runtime.run_autogen(opts)
build_dir = path_join(opts.configure_dir, 'bcl')
mkdir_p(build_dir)
CONFIGURE_FLAGS = [
'--disable-boehm',
'--disable-btls-lib',
'--disable-nls',
'--disable-support-build',
'--with-mcs-docs=no'
]
configure = path_join(opts.mono_source_root, 'configure')
configure_args = CONFIGURE_FLAGS
run_command(configure, args=configure_args, cwd=build_dir, name='configure bcl')
touch(stamp_file)
def make_bcl(opts: BclOpts):
stamp_file = path_join(opts.configure_dir, '.stamp-bcl-make')
if os.path.isfile(stamp_file):
return
build_dir = path_join(opts.configure_dir, 'bcl')
make_args = make_default_args(opts)
make_args += ['-C', build_dir, '-C', 'mono']
run_command('make', args=make_args, name='make bcl')
touch(stamp_file)
def build_bcl(opts: BclOpts):
configure_bcl(opts)
make_bcl(opts)
def clean_bcl(opts: BclOpts):
configure_stamp_file = path_join(opts.configure_dir, '.stamp-bcl-configure')
make_stamp_file = path_join(opts.configure_dir, '.stamp-bcl-make')
build_dir = path_join(opts.configure_dir, 'bcl')
rm_rf(configure_stamp_file, make_stamp_file, build_dir)
def make_product(opts: BclOpts, product: str):
build_bcl(opts)
build_dir = path_join(opts.configure_dir, 'bcl')
profiles = profiles_table[product]
test_profiles = test_profiles_table[product]
install_dir = path_join(opts.install_dir, '%s-bcl' % product)
mkdir_p(install_dir)
make_args = make_default_args(opts)
make_args += ['-C', build_dir, '-C', 'runtime', 'all-mcs', 'build_profiles=%s' % ' '.join(profiles)]
if product == 'desktop-win32':
make_args += ['PROFILE_PLATFORM=win32'] # Requires patch: 'bcl-profile-platform-override.diff'
run_command('make', args=make_args, name='make profiles')
if opts.tests and len(test_profiles) > 0:
test_make_args = make_default_args(opts)
test_make_args += ['-C', build_dir, '-C', 'runtime', 'test', 'xunit-test', 'test_profiles=%s' % ' '.join(test_profiles)]
run_command('make', args=test_make_args, name='make tests')
# Copy the bcl profiles to the output directory
from distutils.dir_util import copy_tree
for profile in profiles:
profile_dir = profile + '-win32' if product == 'desktop-win32' else profile
copy_tree('%s/mcs/class/lib/%s' % (opts.mono_source_root, profile_dir), '%s/%s' % (install_dir, profile_dir))
# Remove unneeded files
import glob
file_patterns = []
file_patterns += ['.*'] # Recursively remove hidden files we shoudln't have copied (e.g.: .stamp)
file_patterns += ['*.dll.so', '*.exe.so'] # Remove pre-built AOT modules. We don't need them and they take a lot of space.
file_patterns += ['*.pdb'] if opts.remove_pdb else []
for profile in profiles:
for file_pattern in file_patterns:
file_pattern_recursive = '%s/**/%s' % (install_dir, file_pattern)
[rm_rf(x) for x in glob.iglob(file_pattern_recursive, recursive=True)]
# godot_android_ext profile (custom 'Mono.Android.dll')
if product == 'android':
this_script_dir = os.path.dirname(os.path.realpath(__file__))
monodroid_profile_dir = '%s/%s' % (install_dir, 'monodroid')
godot_profile_dir = '%s/%s' % (install_dir, 'godot_android_ext')
refs = ['mscorlib.dll', 'System.Core.dll', 'System.dll']
mkdir_p(godot_profile_dir)
android_env_csc_args = [
path_join(this_script_dir, 'files', 'godot-AndroidEnvironment.cs'),
'-target:library', '-out:%s' % path_join(godot_profile_dir, 'Mono.Android.dll'),
'-nostdlib', '-noconfig', '-langversion:latest'
]
android_env_csc_args += ['-r:%s' % path_join(monodroid_profile_dir, r) for r in refs]
run_command('csc', android_env_csc_args)
def clean_product(opts: BclOpts, product: str):
clean_bcl(opts)
install_dir = path_join(opts.install_dir, '%s-bcl' % product)
rm_rf(install_dir)
def main(raw_args):
import cmd_utils
from cmd_utils import custom_bool
actions = {
'make': make_product,
'clean': clean_product
}
parser = cmd_utils.build_arg_parser(description='Builds the Mono BCL')
default_help = 'default: %(default)s'
parser.add_argument('action', choices=actions.keys())
parser.add_argument('--product', choices=product_values, action='append', required=True)
parser.add_argument('--tests', action='store_true', default=False, help=default_help)
parser.add_argument('--remove-pdb', type=custom_bool, default=True, help=default_help)
cmd_utils.add_base_arguments(parser, default_help)
args = parser.parse_args(raw_args)
opts = bcl_opts_from_args(args)
products = args.product
try:
for product in products:
action = actions[args.action]
action(opts, product)
except BuildError as e:
sys.exit(e.message)
if __name__ == '__main__':
from sys import argv
main(argv[1:])