godot-mono-builds/.github/workflows
Rémi Verschelde 6291fa07a6 CI: Use our own Linux SDK to maximize glibc compatibilty
Should help alleviate this kind of issue when compiling Godot itself with our
Linux SDK and trying to use prebuilt Mono:
```
ld: /home/runner/mono-installs/desktop-linux-x86_64-release/lib/libmonosgen-2.0.a(libmonoutils_la-mono-rand.o): in function `mono_rand_try_get_bytes':
(.text+0x16a): undefined reference to `getrandom'
```
2022-10-07 22:01:34 +02:00
..
build.yml CI: Use our own Linux SDK to maximize glibc compatibilty 2022-10-07 22:01:34 +02:00
static_checks.yml Add a formatting script for GitHub Actions and add GitHub metadata 2020-07-03 23:12:01 -04:00