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Should help alleviate this kind of issue when compiling Godot itself with our Linux SDK and trying to use prebuilt Mono: ``` ld: /home/runner/mono-installs/desktop-linux-x86_64-release/lib/libmonosgen-2.0.a(libmonoutils_la-mono-rand.o): in function `mono_rand_try_get_bytes': (.text+0x16a): undefined reference to `getrandom' ``` |
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build.yml | ||
static_checks.yml |