import os import os.path class BuildError(Exception): '''Generic exception for custom build errors''' def __init__(self, msg): super(BuildError, self).__init__(msg) self.message = msg def run_command(command, args=[], cwd=None, env=None, name='command'): def cmd_args_to_str(cmd_args): return ' '.join([arg if not ' ' in arg else '"%s"' % arg for arg in cmd_args]) assert isinstance(command, str) and isinstance(args, list) args = [command] + args check_call_args = {} if cwd is not None: check_call_args['cwd'] = cwd if env is not None: check_call_args['env'] = env import subprocess try: print('Running command \'%s\': %s' % (name, subprocess.list2cmdline(args))) subprocess.check_call(args, **check_call_args) print('Command \'%s\' completed successfully' % name) except subprocess.CalledProcessError as e: raise BuildError('\'%s\' exited with error code: %s' % (name, e.returncode)) def source(script: str, cwd=None) -> dict: popen_args = {} if cwd is not None: popen_args['cwd'] = cwd import subprocess proc = subprocess.Popen('bash -c \'source %s; env -0\'' % script, stdout=subprocess.PIPE, shell=True, **popen_args) output = proc.communicate()[0] return dict(line.split('=', 1) for line in output.decode().split('\x00') if line) # Creates the directory if no other file or directory with the same path exists def mkdir_p(path): if not os.path.exists(path): print('creating directory: ' + path) os.makedirs(path) # Remove files and/or directories recursively def rm_rf(*paths): from shutil import rmtree for path in paths: if os.path.isfile(path): print('removing file: ' + path) os.remove(path) elif os.path.isdir(path): print('removing directory and its contents: ' + path) rmtree(path) ENV_PATH_SEP = ';' if os.name == 'nt' else ':' def find_executable(name) -> str: is_windows = os.name == 'nt' windows_exts = ENV_PATH_SEP.split(os.environ['PATHEXT']) if is_windows else None path_dirs = ENV_PATH_SEP.split(os.environ['PATH']) search_dirs = path_dirs + [os.getcwd()] # cwd is last in the list for dir in search_dirs: path = os.path.join(dir, name) if is_windows: for extension in windows_exts: path_with_ext = path + extension if os.path.isfile(path_with_ext) and os.access(path_with_ext, os.X_OK): return path_with_ext else: if os.path.isfile(path) and os.access(path, os.X_OK): return path return '' def replace_in_new_file(src_file, search, replace, dst_file): with open(src_file, 'r') as file: content = file.read() content = content.replace(search, replace) with open(dst_file, 'w') as file: file.write(content) def replace_in_file(filepath, search, replace): replace_in_new_file(src_file=filepath, search=search, replace=replace, dst_file=filepath) def touch(filepath: str): import pathlib pathlib.Path(filepath).touch() def get_emsdk_root(): # Shamelessly copied from Godot's detect.py em_config_file = os.getenv('EM_CONFIG') or os.path.expanduser('~/.emscripten') if not os.path.exists(em_config_file): raise BuildError("Emscripten configuration file '%s' does not exist" % em_config_file) with open(em_config_file) as f: em_config = {} try: # Emscripten configuration file is a Python file with simple assignments. exec(f.read(), em_config) except StandardError as e: raise BuildError("Emscripten configuration file '%s' is invalid:\n%s" % (em_config_file, e)) if 'BINARYEN_ROOT' in em_config and os.path.isdir(os.path.join(em_config.get('BINARYEN_ROOT'), 'emscripten')): # New style, emscripten path as a subfolder of BINARYEN_ROOT return os.path.join(em_config.get('BINARYEN_ROOT'), 'emscripten') elif 'EMSCRIPTEN_ROOT' in em_config: # Old style (but can be there as a result from previous activation, so do last) return em_config.get('EMSCRIPTEN_ROOT') else: raise BuildError("'BINARYEN_ROOT' or 'EMSCRIPTEN_ROOT' missing in Emscripten configuration file '%s'" % em_config_file) def globs(pathnames, dirpath='.'): import glob files = [] for pathname in pathnames: files.extend(glob.glob(os.path.join(dirpath, pathname))) return files