iOS BCL: Build dummy Xamarin.iOS.dll which is necessary

Fixes godotengine/godot#42960
This commit is contained in:
Ignacio Roldán Etchevery 2021-05-21 07:17:21 +02:00
parent aa9e050543
commit 61df21a190
3 changed files with 34 additions and 0 deletions

19
bcl.py
View File

@ -178,6 +178,25 @@ def make_product(opts: BclOpts, product: str):
run_command('csc', android_env_csc_args)
# (custom 'Xamarin.iOS.dll')
if product == 'ios':
this_script_dir = os.path.dirname(os.path.realpath(__file__))
monotouch_profile_dir = '%s/%s' % (install_dir, 'monotouch')
refs = ['mscorlib.dll', 'System.Net.Http.dll']
mkdir_p(monotouch_profile_dir)
android_env_csc_args = [
path_join(this_script_dir, 'files', 'xi.cs'),
'-keyfile:' + path_join(this_script_dir, 'files', 'xi.snk'),
'-out:%s' % path_join(monotouch_profile_dir, 'Xamarin.iOS.dll'),
'-optimize', '-deterministic', '-publicsign', '-target:library',
'-nostdlib', '-noconfig', '-langversion:latest'
]
android_env_csc_args += ['-r:%s' % path_join(monotouch_profile_dir, r) for r in refs]
run_command('csc', android_env_csc_args)
def clean_product(opts: BclOpts, product: str):
clean_bcl(opts)

15
files/xi.cs Normal file
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@ -0,0 +1,15 @@
using System.Net.Http;
[assembly:System.Reflection.AssemblyVersionAttribute ("0.0.0.0")]
[assembly:System.Runtime.CompilerServices.InternalsVisibleTo ("System.Net.Http, PublicKey=002400000480000094000000060200000024000052534131000400000100010007d1fa57c4aed9f0a32e84aa0faefd0de9e8fd6aec8f87fb03766c834c99921eb23be79ad9d5dcc1dd9ad236132102900b723cf980957fc4e177108fc607774f29e8320e92ea05ece4e821c0a5efe8f1645c4c0c93c1ab99285d622caa652c1dfad63d745d6f2de5f17e5eaf0fc4963d261c8a12436518206dc093344d5ad293")]
namespace ObjCRuntime
{
internal class RuntimeOptions
{
internal static HttpMessageHandler GetHttpMessageHandler()
{
return new HttpClientHandler();
}
}
}

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files/xi.snk Normal file

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