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CI: Bump Mono to 6.12.0.114 and fix Android 32-bit min API
Following up on #22, we should target API level 18 like the Godot source does, which is used by armv7/x86 builds. 64-bit builds do require API level 21 as a minimum, but our build scripts handle upgrading this value already.
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.github/workflows/build.yml
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.github/workflows/build.yml
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@ -26,13 +26,17 @@ on:
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# Use ubuntu-latest for the WASM runtime ("machine `wasm32' not recognized" on ubuntu-16.04)
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env:
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# Use SHA instead of the branch for caching purposes
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MONO_TAG: mono-6.12.0.111
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# Use SHA or tag instead of the branch for caching purposes.
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MONO_TAG: mono-6.12.0.114
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PYTHON_VERSION: 3.8
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# Should match the version that Mono supports.
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EMSDK_VERSION: 1.39.9
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ANDROID_CMAKE_VERSION: 3.10.2.4988404
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# These should be synced with the Godot repo.
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# platform/android/java/app/config.gradle
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ANDROID_PLATFORM: android-29
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ANDROID_CMAKE_VERSION: 3.6.4111459
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ANDROID_API: 21
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ANDROID_API: 18
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# platform/iphone/detect.py
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IOS_VERSION_MIN: 10.0
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jobs:
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@ -9,7 +9,7 @@ This repository contains scripts for building the Mono runtime to use with Godot
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The scripts are tested against specific versions of the toolchains used by Godot.
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While they may work with other versions, you might have issues applying patches or compiling, so we recommend using the versions below.
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- Mono: 6.12.0.111.
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- Mono: 6.12.0.114.
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- Emscripten: 1.39.9.
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- Android: API level 29.
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