2019-07-04 17:54:14 +02:00
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# Mono build scripts for Godot
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This repository contains scripts for building the Mono runtime to use with Godot Engine
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2019-07-04 22:56:29 +02:00
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## Android instructions
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Run `python build_mono_android.py --help` for the full list of command line options.
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You may need to tweak some of those if the default values do not fit your needs.
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Example:
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```bash
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# These are the default values. You can omit them if they apply to your system
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export ANDROID_SDK_ROOT=$HOME/Android/Sdk
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export ANDROID_NDK_ROOT=$ANDROID_SDK_ROOT/ndk-bundle
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# The mono sources may be in a different location on your system
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export MONO_SOURCE_ROOT=$HOME/git/mono
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./build_mono_android.py configure --target=all
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./build_mono_android.py make --target=all
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```
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The option `--target=all` is a shortcut for `--target=armeabi-v7a --target=x86 --target=arm64-v8a --target=x86_64`.
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By default, the script will install the resulting files to `$HOME/mono-installs`.
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You can specify a custom output directory with the `--install-dir` option.
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