mirror of
https://github.com/Relintai/godot-lportal.git
synced 2024-11-11 10:52:09 +01:00
51 lines
1.4 KiB
YAML
51 lines
1.4 KiB
YAML
os: Visual Studio 2019
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environment:
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HOME: "%HOMEDRIVE%%HOMEPATH%"
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PYTHON: C:\Python27
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SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
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SCONS_CACHE_LIMIT: 1024
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GODOT_REPO_URL: "https://github.com/godotengine/godot"
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matrix:
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- VS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
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GD_PLATFORM: windows
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TOOLS: yes
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TARGET: release_debug
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ARCH: amd64
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cache:
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- "%SCONS_CACHE_ROOT%"
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install:
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- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
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- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
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- pip install scons==3.0.1
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- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
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before_build:
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# Get Godot source and install the module
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#- cd %APPVEYOR_BUILD_FOLDER%\..
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- echo.> my_file.txt
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#- git clone --depth=1 --branch=3.2 %GODOT_REPO_URL% && cd godot
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#- mkdir godot && cd godot && mkdir modules
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#- mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER%
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- echo %GD_PLATFORM%
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#- python --version
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#- scons --version
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#- cl.exe
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- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\3.2"
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build_script:
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#- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes -c
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- scons --version
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#- cd ..
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- ls
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- dir /s
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artifacts:
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- path: '*.txt'
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# - path: godot\bin\*.exe
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name: GodotBinary
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