godot-lportal/lmain_camera.h
2019-11-19 10:29:53 +00:00

102 lines
3.1 KiB
C++

#pragma once
// Copyright (c) 2019 Lawnjelly
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//#define LMAINCAMERA_CALC_LUT
// we get the main camera clipping planes and derive the points from 3 plane equations
// in order to cull shadow casters to the camera frustum
class LMainCamera
{
public:
// same order as godot
enum ePlane {
P_NEAR,
P_FAR,
P_LEFT,
P_TOP,
P_RIGHT,
P_BOTTOM,
P_TOTAL,
};
// same order as godot
enum ePoint {
PT_FAR_LEFT_TOP,
PT_FAR_LEFT_BOTTOM,
PT_FAR_RIGHT_TOP,
PT_FAR_RIGHT_BOTTOM,
PT_NEAR_LEFT_TOP,
PT_NEAR_LEFT_BOTTOM,
PT_NEAR_RIGHT_TOP,
PT_NEAR_RIGHT_BOTTOM,
};
static const char * m_szPlanes[];
static const char * m_szPoints[];
// 6 bits, 6 planes
enum { NUM_CAM_PLANES = 6,
NUM_CAM_POINTS = 8,
MAX_CULL_PLANES = 16,
LUT_SIZE = 64,
};
// create the LUT
LMainCamera();
bool Prepare(LRoomManager &manager, Camera * pCam);
// main use of this object, we can create a clipping volume that is a mix of the light frustum and the camera volume
bool AddCameraLightPlanes(LRoomManager &manager, const LSource &lsource, LVector<Plane> &planes) const;
LVector<Plane> m_Planes;
LVector<Vector3> m_Points;
// centre of camera frustum
Vector3 m_ptCentre;
private:
bool AddCameraLightPlanes_Directional(LRoomManager &manager, const LSource &lsource, LVector<Plane> &planes) const;
String String_PlaneBF(unsigned int BF);
#ifdef LMAINCAMERA_CALC_LUT
void GetNeighbours(ePlane p, ePlane neigh_planes[4]) const;
void GetCornersOfPlanes( ePlane _fpPlane0, ePlane _fpPlane1, ePoint _fpRet[2] ) const;
void CreateLUT();
void CompactLUT_Entry(int n);
void DebugPrintLUT();
void DebugPrintLUT_AsTable();
void AddLUT(int p0, int p1, ePoint pts[2]);
void AddLUT_Entry(unsigned int n, ePoint pts[2]);
String DebugStringLUT_Entry(const LVector<uint8_t> &entry);
String String_LUTEntry(const LVector<uint8_t> &entry);
// contains a list of points for each combination of plane facing directions
LVector<uint8_t> m_LUT[LUT_SIZE];
#endif
// precalculated LUT
static uint8_t m_LUT_EntrySizes[LUT_SIZE];
static uint8_t m_LUT_Entries[LUT_SIZE][8];
};