mirror of
https://github.com/Relintai/godot-lportal.git
synced 2024-11-11 10:52:09 +01:00
299 lines
6.3 KiB
C++
299 lines
6.3 KiB
C++
// Copyright (c) 2019 Lawnjelly
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "lportal.h"
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#include "core/engine.h"
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#include "lroom.h"
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//#define LPORTAL_VERBOSE
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bool LPortal::m_bRunning = false;
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void LPortal::print(String sz)
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{
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#ifdef LPORTAL_VERBOSE
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if (m_bRunning)
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{
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}
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else
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{
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print_line(sz);
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}
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#endif
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}
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bool LPortal::NameStartsWith(Node * pNode, String szSearch)
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{
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int sl = szSearch.length();
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String name = pNode->get_name();
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int l = name.length();
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if (l < sl)
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return false;
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String szStart = name.substr(0, sl);
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//print_line("\t\tNameStartsWith szStart is " + szStart);
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if (szStart == szSearch)
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return true;
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return false;
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}
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String LPortal::FindNameAfter(Node * pNode, String szStart)
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{
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String szRes;
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String name = pNode->get_name();
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szRes = name.substr(szStart.length());
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// because godot doesn't support multiple nodes with the same name, we will strip e.g. a number
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// after an @ on the end of the name...
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// e.g. portal_kitchen@2
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for (int c=0; c<szRes.length(); c++)
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{
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if (szRes[c] == '*')
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{
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// remove everything after and including this character
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szRes = szRes.substr(0, c);
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break;
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}
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}
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//print("\t\tNameAfter is " + szRes);
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return szRes;
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}
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//////////////////////////////////////////////////////////
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// add clipping planes to the vector formed by each portal edge and the camera
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void LPortal::AddPlanes(const Vector3 &ptCam, LVector<Plane> &planes) const
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{
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// short version
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const Vector<Vector3> &pts = m_ptsWorld;
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int nPoints = pts.size();
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ERR_FAIL_COND(nPoints < 3);
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Plane p;
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for (int n=1; n<nPoints; n++)
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{
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p = Plane(ptCam, pts[n], pts[n-1]);
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// detect null plane
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// if (p.normal.length_squared() < 0.1f)
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// {
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// print("NULL plane detected from points : ");
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// print(ptCam + pts[n] + pts[n-1]);
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// }
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planes.push_back(p);
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}
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// first and last
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p = Plane(ptCam, pts[0], pts[nPoints-1]);
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planes.push_back(p);
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}
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LPortal::eClipResult LPortal::ClipWithPlane(const Plane &p) const
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{
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int nOutside = 0;
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int nPoints = m_ptsWorld.size();
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for (int n=0; n<nPoints; n++)
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{
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float d = p.distance_to(m_ptsWorld[n]);
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if (d >= 0.0f)
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nOutside++;
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}
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if (nOutside == nPoints)
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{
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#ifdef LPORTAL_VERBOSE
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print("LPortal::ClipWithPlane : Outside plane " + p);
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#endif
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return CLIP_OUTSIDE;
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}
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if (nOutside == 0)
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return CLIP_INSIDE;
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return CLIP_PARTIAL;
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}
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void LPortal::CreateGeometry(PoolVector<Vector3> p_vertices, const Transform &trans)
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{
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int nPoints = p_vertices.size();
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ERR_FAIL_COND(nPoints < 3);
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m_ptsWorld.resize(nPoints);
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//print("\t\t\tLPortal::CreateGeometry nPoints : " + itos(nPoints));
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for (int n=0; n<nPoints; n++)
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{
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Vector3 ptWorld = trans.xform(p_vertices[n]);
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m_ptsWorld.set(n, ptWorld);
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m_ptCentre += ptWorld;
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//print("\t\t\t\t" + itos(n) + "\tLocal : " + Variant(p_vertices[n]) + "\tWorld : " + ptWorld);
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}
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SortVertsClockwise();
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PlaneFromPoints();
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}
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// assume first 3 determine the desired normal
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void LPortal::SortVertsClockwise()
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{
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Vector<Vector3> &verts = m_ptsWorld;
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// find normal
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Plane plane = Plane(verts[0], verts[1], verts[2]);
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Vector3 ptNormal = plane.normal;
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// find centroid
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int nPoints = verts.size();
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Vector3 ptCentre = Vector3(0, 0, 0);
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for (int n=0; n<nPoints; n++)
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{
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ptCentre += verts[n];
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}
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ptCentre /= nPoints;
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m_ptCentre = ptCentre;
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// now algorithm
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for (int n=0; n<nPoints-2; n++)
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{
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Vector3 a = verts[n] - ptCentre;
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a.normalize();
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Plane p = Plane(verts[n], ptCentre, ptCentre + ptNormal);
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double SmallestAngle = -1;
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int Smallest = -1;
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for (int m=n+1; m<nPoints; m++)
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{
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if (p.distance_to(verts[m]) > 0.0f)
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{
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Vector3 b = verts[m] - ptCentre;
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b.normalize();
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double Angle = a.dot(b);
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if (Angle > SmallestAngle)
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{
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SmallestAngle = Angle;
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Smallest = m;
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}
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} // which side
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} // for m
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// swap smallest and n+1 vert
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if (Smallest != -1)
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{
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Vector3 temp = verts[Smallest];
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verts.set(Smallest, verts[n+1]);
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verts.set(n+1, temp);
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}
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} // for n
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// the vertices are now sorted, but may be in the opposite order to that wanted.
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// we detect this by calculating the normal of the poly, then flipping the order if the normal is pointing
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// the wrong way.
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plane = Plane(verts[0], verts[1], verts[2]);
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if (ptNormal.dot(plane.normal) < 0.0f)
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{
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// reverse order of verts
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ReverseWindingOrder();
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}
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}
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void LPortal::ReverseWindingOrder()
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{
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Vector<Vector3> &verts = m_ptsWorld;
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Vector<Vector3> copy = verts;
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for (int n=0; n<verts.size(); n++)
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{
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verts.set(n, copy[verts.size() - n - 1]);
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}
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}
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void LPortal::CopyReversedGeometry(const LPortal &source)
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{
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//print("\t\t\tCopyReversedGeometry");
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// points are the same but reverse winding order
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int nPoints = source.m_ptsWorld.size();
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m_ptCentre = source.m_ptCentre;
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m_ptsWorld.resize(nPoints);
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for (int n=0; n<nPoints; n++)
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{
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m_ptsWorld.set(n, source.m_ptsWorld[nPoints - n - 1]);
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//print("\t\t\t\t" + itos(n) + "\t: " + Variant(m_ptsWorld[n]));
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}
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PlaneFromPoints();
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}
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void LPortal::PlaneFromPoints()
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{
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if (m_ptsWorld.size() < 3)
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{
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WARN_PRINT("Portal must have at least 3 vertices");
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return;
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}
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// create plane from points
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m_Plane = Plane(m_ptsWorld[0], m_ptsWorld[1], m_ptsWorld[2]);
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//print("\t\t\t\t\tPlane normal world space : " + m_Plane);
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}
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LPortal::LPortal() {
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// unset
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m_iRoomNum = -1;
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m_bMirror = false;
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// m_uiFrameTouched_Blocked = 0;
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}
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