godot-lportal/.appveyor.yml
2020-02-26 11:11:48 +00:00

49 lines
1.3 KiB
YAML

os: Visual Studio 2019
environment:
HOME: "%HOMEDRIVE%%HOMEPATH%"
PYTHON: C:\Python27
SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
SCONS_CACHE_LIMIT: 1024
GODOT_REPO_URL: "https://github.com/godotengine/godot"
matrix:
- VS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
GD_PLATFORM: windows
TOOLS: yes
TARGET: release_debug
ARCH: amd64
cache:
- "%SCONS_CACHE_ROOT%"
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
- pip install scons==3.0.1
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
# Get Godot source and install the module
- cd %APPVEYOR_BUILD_FOLDER%\..
#- git clone --depth=1 --branch=3.2 %GODOT_REPO_URL% && cd godot
- mkdir godot && cd godot && mkdir modules
- mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER%
- echo %GD_PLATFORM%
#- python --version
#- scons --version
#- cl.exe
- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\3.2"
build_script:
#- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes -c
- scons --version
- ls
- dir /s
artifacts:
- path: core\array.h
# - path: godot\bin\*.exe
name: GodotBinary