godot-lportal/ldoblist.h

59 lines
1.0 KiB
C++

#pragma once
#include "lvector.h"
#include "ldob.h"
class LRoomManager;
class LDobList
{
public:
// getting
LDob &GetDob(int n) {return m_List[n];}
const LDob &GetDob(int n) const {return m_List[n];}
// request delete
int Request();
void DeleteDob(int id);
// funcs
int UpdateDob(LRoomManager &manager, int dob_id, const Vector3 &pos);
void UpdateVisibility(LRoomManager &manager, Spatial * pDOBSpatial, int dob_id);
private:
bool FindDOBOldAndNewRoom(LRoomManager &manager, int dob_id, const Vector3 &pos, int &old_room_id, int &new_room_id);
LVector<LDob> m_List;
};
/////////////////////////////////////////////////////////
inline void LDobList::DeleteDob(int id)
{
GetDob(id).m_bSlotTaken = false;
}
inline int LDobList::Request()
{
for (int n=0; n<m_List.size(); n++)
{
LDob &d = m_List[n];
if (d.m_bSlotTaken == false)
{
d.m_bSlotTaken = true;
return n;
}
}
// none found, create new
LDob * p = m_List.request();
memset(p, 0, sizeof (LDob));
p->m_bSlotTaken = true;
p->m_iRoomID = -1;
return m_List.size()-1;
}