mirror of
https://github.com/Relintai/godot-lportal.git
synced 2024-11-11 10:52:09 +01:00
664e8175bf
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
28 lines
723 B
Plaintext
28 lines
723 B
Plaintext
# SCsub
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Import('env')
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sources = [
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"register_types.cpp",
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"lroom.cpp",
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"lroom_manager.cpp",
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"lportal.cpp",
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"lplanes_pool.cpp",
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"ldob.cpp",
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"lbitfield_dynamic.cpp",
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]
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module_env = env.Clone()
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module_env.Append(CXXFLAGS=['-O2', '-std=c++11'])
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if ARGUMENTS.get('lportal_shared', 'no') == 'yes':
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# Shared lib compilation
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module_env.Append(CXXFLAGS='-fPIC')
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module_env['LIBS'] = []
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shared_lib = module_env.SharedLibrary(target='#bin/lportal', source=sources)
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shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
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env.Append(LIBS=[shared_lib_shim])
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env.Append(LIBPATH=['#bin'])
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else:
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# Static compilation
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module_env.add_source_files(env.modules_sources, sources)
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