godot-lportal/ldebug.cpp
lawnjelly 487363a020
More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
2019-09-18 11:04:02 +01:00

19 lines
242 B
C++

#include "ldebug.h"
namespace Lawn
{
int LDebug::m_iLoggingLevel = 0; // 2
int LDebug::m_iWarningLevel = 0;
int LDebug::m_iTabDepth = 0;
bool LDebug::m_bRunning = false;
void LDebug::print(String sz)
{
print_line(sz);
}
} // namespace