mirror of
https://github.com/Relintai/godot-lportal.git
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198 lines
3.5 KiB
C++
198 lines
3.5 KiB
C++
#pragma once
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// Copyright (c) 2019 Lawnjelly
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// just a light wrapper around a vector until we get the Godot vector allocation issues sorted
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#include "core/vector.h"
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#include <assert.h>
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#include <vector>
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template <class T> class LVector
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{
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public:
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// array subscript access
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// note this is not available in Godot Vector
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T& operator[](unsigned int ui)
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{
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assert (ui < m_iSize);
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return m_Vec[ui];
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}
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const T& operator[](unsigned int ui) const
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{
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assert (ui < (unsigned int) m_iSize);
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return m_Vec[ui];
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}
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void clear(bool bCompact = false)
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{
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m_iSize = 0;
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if (bCompact)
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compact();
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}
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void compact()
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{
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m_Vec.resize(m_iSize);
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}
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void reserve(int s)
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{
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m_Vec.resize(s);
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}
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void resize(int s, bool bCompact = false)
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{
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// new size
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m_iSize = s;
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// if compacting is not desired, no need to shrink vector
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if (m_iSize < m_Vec.size())
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{
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if (!bCompact)
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{
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return;
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}
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}
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m_Vec.resize(s);
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}
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void set(unsigned int ui, const T &t)
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{
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assert (ui < (unsigned int) m_iSize);
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m_Vec[ui] = t;
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}
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// efficient unsorted
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void remove_unsorted(unsigned int ui)
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{
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// just swap the end element and decrement count
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m_Vec[ui] = m_Vec[m_iSize-1];
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m_iSize--;
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}
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T * request()
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{
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m_iSize++;
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if (m_iSize >= m_Vec.size())
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grow();
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return &m_Vec[m_iSize-1];
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}
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void grow()
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{
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int new_size = m_Vec.size() * 2;
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if (!new_size) new_size = 1;
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reserve(new_size);
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}
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void push_back(const T &t)
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{
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int size_p1 = m_iSize+1;
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if (size_p1 < m_Vec.size())
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{
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int size = m_iSize;
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m_iSize = size_p1;
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set(size, t);
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}
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else
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{
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// need more space
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grow();
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// call recursive
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push_back(t);
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}
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}
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void copy_from(const LVector<T> &o)
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{
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// make sure enough space
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if (o.size() > m_Vec.size())
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{
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reserve(o.size());
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}
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clear();
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m_iSize = o.size();
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for (int n=0; n<o.size(); n++)
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{
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set(n, o[n]);
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}
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}
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void copy_from(const Vector<T> &o)
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{
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// make sure enough space
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if (o.size() > m_Vec.size())
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{
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reserve(o.size());
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}
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clear();
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m_iSize = o.size();
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for (int n=0; n<o.size(); n++)
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{
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set(n, o[n]);
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}
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}
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void insert(int i, const T &val)
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{
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m_Vec.insert(m_Vec.begin() + i, val);
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m_iSize++;
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}
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int find(const T &val)
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{
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for (int n=0; n<size(); n++)
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{
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if (m_Vec[n] == val)
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return n;
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}
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return -1; // not found
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}
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LVector()
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{
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m_iSize = 0;
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}
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int size() const {return m_iSize;}
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private:
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std::vector<T> m_Vec;
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// working size
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int m_iSize;
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};
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