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https://github.com/Relintai/godot-lportal.git
synced 2025-02-20 01:04:19 +01:00
Can activate and deactive lportal now. Debugging visibility for a frame can be requested. Level of logging can be selected.
19 lines
242 B
C++
19 lines
242 B
C++
#include "ldebug.h"
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namespace Lawn
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{
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int LDebug::m_iLoggingLevel = 0; // 2
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int LDebug::m_iWarningLevel = 0;
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int LDebug::m_iTabDepth = 0;
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bool LDebug::m_bRunning = false;
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void LDebug::print(String sz)
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{
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print_line(sz);
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}
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} // namespace
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