godot-lportal/SCsub
lawnjelly 664e8175bf
Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
2019-09-13 19:15:25 +01:00

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# SCsub
Import('env')
sources = [
"register_types.cpp",
"lroom.cpp",
"lroom_manager.cpp",
"lportal.cpp",
"lplanes_pool.cpp",
"ldob.cpp",
"lbitfield_dynamic.cpp",
]
module_env = env.Clone()
module_env.Append(CXXFLAGS=['-O2', '-std=c++11'])
if ARGUMENTS.get('lportal_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CXXFLAGS='-fPIC')
module_env['LIBS'] = []
shared_lib = module_env.SharedLibrary(target='#bin/lportal', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])
else:
# Static compilation
module_env.add_source_files(env.modules_sources, sources)