godot-lportal/lscene_saver.h
2019-10-22 20:44:17 +01:00

11 lines
159 B
C++

#pragma once
class LSceneSaver
{
public:
bool SaveScene(Node * pNode, String szFilename);
private:
void SetOwnerRecursive(Node * pNode, Node * pOwner);
};