godot-lportal/ldebug.h
2019-11-19 10:29:53 +00:00

69 lines
1.9 KiB
C++

#pragma once
// Copyright (c) 2019 Lawnjelly
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// most of the performance sensitive debug output will be compiled out in release builds
// you won't be able to get frame debugging of the visibility tree though.
#ifdef DEBUG_ENABLED
#define LPRINT_RUN(a, b) {String sz;\
for (int n=0; n<Lawn::LDebug::m_iTabDepth; n++)\
sz += "\t";\
LPRINT(a, sz + b);}
//#define LPRINT_RUN(a, b) ;
#else
#define LPRINT_RUN(a, b) ;
#endif
#define LPRINT(a, b) if (!Lawn::LDebug::m_bRunning) {\
if (a >= Lawn::LDebug::m_iLoggingLevel)\
{\
Lawn::LDebug::print(b);\
}\
}
#define LWARN(a, b) if (a >= Lawn::LDebug::m_iWarningLevel)\
{\
Lawn::LDebug::print(String("\tWARNING : ") + b);\
}
String ftos(float f) {return String(Variant(f));}
namespace Lawn
{
class LDebug
{
public:
static void print(String sz);
static int m_iLoggingLevel;
static int m_iWarningLevel;
static bool m_bRunning;
static int m_iTabDepth;
};
} // namespace