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https://github.com/Relintai/godot-lportal.git
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18eac7e810
To fix bug where get_global_transform doesn't work with dobs outside the tree, there is a new API
36 lines
760 B
C++
36 lines
760 B
C++
// defines
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// extra verbose print_lines
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//#define LDEBUG_VERBOSE
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// frame debug strings
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#define LDEBUG_CAMERA
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#define LDEBUG_LIGHTS
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#define LDEBUG_LIGHT_AFFECTED_ROOMS
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//#define LDEBUG_DOB_VISIBILITY
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#define LPORTAL_DOBS_NO_SOFTSHOW
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//#define LPORTAL_DOBS_AUTO_UPDATE
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//#define LDEBUG_UNMERGE
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// single compilation unit
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#include "register_types.cpp"
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#include "ldebug.cpp"
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#include "ldoblist.cpp"
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#include "lroom.cpp"
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#include "lroom_manager.cpp"
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#include "lroom_converter.cpp"
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#include "lportal.cpp"
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#include "lplanes_pool.cpp"
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#include "ldob.cpp"
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#include "lbound.cpp"
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#include "lbitfield_dynamic.cpp"
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#include "lhelper.cpp"
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#include "lscene_saver.cpp"
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#include "ltrace.cpp"
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#include "lmain_camera.cpp"
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#include "larea.cpp"
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#include "ldae_exporter.cpp"
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