#pragma once #include "scene/3d/spatial.h" class VisualInstance; // static object class LSob { public: Spatial * GetSpatial() const; ObjectID m_ID; // godot object AABB m_aabb; // world space bool m_bVisible; }; // dynamic object class LDob { public: Spatial * GetSpatial() const; ObjectID m_ID; bool m_bVisible; float m_fRadius; };