// Copyright (c) 2019 Lawnjelly // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. /* portal.h */ #ifndef LPORTAL_H #define LPORTAL_H /** @author lawnjelly */ #include "scene/3d/spatial.h" // Smooth node allows fixed timestep interpolation without having to write any code. // It requires a proxy node (which is moved on physics tick), e.g. a rigid body or manually moved spatial.. // and instead of having MeshInstance as a child of this, you add Smooth node to another part of the scene graph, // make the MeshInstance a child of the smooth node, then choose the proxy as the target for the smooth node. // Note that in the special case of manually moving the proxy to a completely new location, you should call // 'teleport' on the smooth node after setting the proxy node transform. This will ensure that the current AND // previous transform records are reset, so it moves instantaneously. class LRoom; class LPortal : public Spatial { GDCLASS(LPortal, Spatial); friend class LRoom; private: enum eClipResult { CLIP_OUTSIDE, CLIP_PARTIAL, CLIP_INSIDE, }; ObjectID m_room_ID; NodePath m_room_path; protected: static void _bind_methods(); LPortal::eClipResult ClipWithPlane(const Plane &p) const; public: // normal determined by winding order Vector m_ptsWorld; Plane m_Plane; //enum eMethod //{ //METHOD_SLERP, //METHOD_LERP, //}; ObjectID GetLinkedRoomID() const {return m_room_ID;} LPortal(); // void set_method(eMethod p_method); // eMethod get_method() const; private: // use the name of the portal to find a room to link to void Link(LRoom * pParentRoom); bool AddRoom(NodePath path); void CopyReversedGeometry(const LPortal &source); void CreateGeometry(PoolVector p_vertices); void PlaneFromPoints(); // useful funcs public: static bool NameStartsWith(Node * pNode, String szSearch); static String FindNameAfter(Node * pNode, int CharsToMiss); }; //VARIANT_ENUM_CAST(Smooth::eMode); //VARIANT_ENUM_CAST(Smooth::eMethod); #endif