os: Visual Studio 2019 environment: HOME: "%HOMEDRIVE%%HOMEPATH%" PYTHON: C:\Python27 SCONS_CACHE_ROOT: "%HOME%\\scons_cache" SCONS_CACHE_LIMIT: 1024 GODOT_REPO_URL: "https://github.com/godotengine/godot" matrix: - VS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat GD_PLATFORM: windows TOOLS: yes TARGET: release_debug ARCH: amd64 cache: - "%SCONS_CACHE_ROOT%" install: - SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%" - pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing - pip install scons==3.0.1 - if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw before_build: # Get Godot source and install the module - cd %APPVEYOR_BUILD_FOLDER%\.. - echo.> my_file.txt #- git clone --depth=1 --branch=3.2 %GODOT_REPO_URL% && cd godot - mkdir godot && cd godot && mkdir modules - mklink /d modules\lportal %APPVEYOR_BUILD_FOLDER% - echo %GD_PLATFORM% #- python --version #- scons --version #- cl.exe - SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\3.2" build_script: #- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes -c - scons --version - cd .. - ls - dir /s artifacts: - path: '*.txt' # - path: godot\bin\*.exe name: GodotBinary